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Roll 2d6 and add any modifiers. If your roll meets or exceeds the difficulty set by your game master, the roll is a success.
Combat and other time-sensitive situations take place in six-second rounds where every creature involved gets to act on their turn.
Descriptors Descriptors are places in front of the creature type. A Human Soldier, for example is a Sapient Homid while a Malevolence is an Undead Fiend. Subtypes Subtypes are listed in parentheses and separated by commas. Creatures can have any number of subtypes. A Bobgoblin Theif is listed as a Sapient Homid (gnome, goblinoid). This…Read More
Currency Standard Exchange Rates Base Coin Silver Penny Brass Slug Lead Sterling / Gold Dollar Auric Guinea Adamant Star Silver Penny (p) 1 1/50 1/100 1/10,000 1/1,000,000 Brass Slug (🜃) 50 1 1/50 1/5000 1/500,000 Lead Sterling (♄)/ Gold Dollar (D) 100 50 1 1/100 1/10,000 Auric Guinea (☼) 10,000 5000 100 1 1/100 Adamant…Read More
Health and Will are measurements of your general wellbeing. The tolls of taking damage, pushing yourself to your limits, or commanding unnatural powers are represented by these traits. Further complications are defined by Conditions.
There are four key sets of mechanics used to define your character Attributes. You have 6 attributes. Follow the instructions below to assign values to them. Background. This is a section used to define your character’s past and how it influences your options as a player. Your background doesn’t change as you level. Ancestry defines…Read More