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Damage & Conditions
Health and Will are measurements of your general wellbeing. The tolls of taking damage, pushing yourself to your limits, or commanding unnatural powers are represented by these traits. Further complications are defined by Conditions.
Equipment
Currency Standard Exchange Rates Base Coin Silver Penny Brass Slug Lead Sterling / Gold Dollar Auric Guinea Adamant Star Silver Penny (p) 1 1/50 1/100 1/10,000 1/1,000,000 Brass Slug (🜃) 50 1 1/50 1/5000 1/500,000 Lead Sterling (♄)/ Gold Dollar (D) 100 50 1 1/100 1/10,000 Auric Guinea (☼) 10,000 5000 100 1 1/100 Adamant…Read More
Combat
Combat and other time-sensitive situations take place in six-second rounds where every creature involved gets to act on their turn.
System Basics
Roll 2d6 and add any modifiers. If your roll meets or exceeds the difficulty set by your game master, the roll is a success.