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Health and Will are measurements of your general wellbeing. The tolls of taking damage, pushing yourself to your limits, or commanding unnatural powers are represented by these traits. Further complications are defined by Conditions.
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Combat and other time-sensitive situations take place in six-second rounds where every creature involved gets to act on their turn.
Roll 2d6 and add any modifiers. If your roll meets or exceeds the difficulty set by your game master, the roll is a success.