Table of Contents

Orc

Orcs are fully sapient descendants of homidians. The designation of all sapient homidians as orcs by tellurian scholars has generally gone unappreciated by true orcs.

Ancestry. Homid

Creature Type. Sapient Being

Legacy: Natural. You are resistant to vibration damage and you have the Determined Survivor trait.

Determined Survivor. When you roll with determination, you can use a d8 rather than a d6. You can do this a number of times equal to one third of your level (rounded up).

Speed. Your base speed is 10 meters. 

Athletic Build. You are proficient in the Athletics skill and can carry as much as a large creature.

True Homid. “Spells that effect creatures meeting specific conditions cannot specifically target “Orcs”. This does not protect you from magical that affects all homids.

Homidian Lineage Branches

Unlike most lineage branches, orc branches do not all trace back to an orc ancestor.

True Orcs

Perfected descendants of homidians, true orcs are naturally greenish gray with dark hair. Their tusks are pronounced and prominent. True orcs do not generally recognize half elves or drakenblut as orcs.

Apex. Increase the number of wounds you can suffer before dying by 1. You are proficient with death saving throws.

Size. True Orcs tower over their homidian kin. Infants quickly grow to be over a meter tall and adults are rarely shorter than two meters tall. You are likely tall, but might be toward the upper end of medium.

Half Elf

While some half elves are born to a rare love between a high elf and a true orc or drachenblut, most are descendants of high elves and their homidian servants. Some half elves are throwbacks unexpectedly born into high elf families.

Alternative Legacy. You can begin with Natural or Fae legacy.
Legacy: Fae. You are resistant to psychic damage and have the Fae Luck trait.
Fae Luck. When you roll a wyld die and dislike the result, you can reroll the die, but must use the new result. You can use this a number of times equal to one third of your level (rounded up). This count resets after a long rest.

Size. Most half elves are medium creatures, though a reasonable number are tall.

Light Sleeper. While sleeping, you are never truly unaware of your surroundings. Sleeping does not prevent you from making perception rolls and does not force you to make them with disadvantage. Magical effects that would force you to sleep leave you dazed.

Natural Talent. You know one spell from the eldritch spell list. Your spellcasting ability for this spell is Brilliance, Instinct, or Presence.


Mixed Heritage

Not all children born of high elf pairings with homidians, true orcs, or drakenblut bear half elves with these traits. Usually, the child favors one parent over the other, but bears some cosmetic gifts from their other parent. Half elves represented here are those that bear significant traits from both.

The exact circumstances that lead to the birth of a half elf with the traits above is not well understood and cannot be deliberately invoked through science or magic. However, every half elf has at least one parent who was a half elf or high elf.


Drachenblut

Descendant from ancient homidian tribes who served and worshiped dragons, these people are covered in scales and have semifunctional wings.

False Origin. For purposes of magical effects and selecting feats, you qualify as both a drakid and a homid. You have advantage on saving throws against magic that only effects drakids.

You begin play with the Dragon’s Breath or Natural Armor feat.

  • Dragon’s Breath. Select a mundane element when you take this feat. You can breathe that element in a 15-foot cone or 30-foot line. Creatures in the area of effect must succeed on a dexterity saving throw or take a number of elemental damage dice equal to one-third of your level (rounded up). The difficulty of this save is equal to 6+your Dexterity or Vigor. Once you use this ability, you cannot do so again until you complete a short or long rest.
  • Natural Armor. You add one third of your level (rounded up) to your endurance as an armor bonus.

Size. Adult Drachenblut are almost always tall creatures with medium drachenblut being an oft-forgotten minority.

Wings. When you jump, you can use your wings to provide additional lift and slow your fall. When you jump while sprinting, add your level to your jump distance. When falling, you can reduce your wounds to scrapes so long as your wings are not bound and you are not burdened.