Xorn
Often described as resembling dwarves, the reality is that dwarves resemble xorn. Xorn have stone bodies with varying numbers of wooden arms and flat metallic teeth. While wild xorn do exist, people who meet them do so in dwarven societies. Nearly every dwarven clan entrusts their eggs to an ancestral xorn who guards and nurtures the unhatched.
Brilliance | Dexterity | Presence | |||
Vigor | Instinct | Resilience |
Xorn
Medium elemental, nuetral
Evasion
19 (natural armor)
Endurance
19 (natural armor)
Resolve
19 (natural armor)
Health Points
73 (7d8 + 42)
Speed
25ft., burrow 20ft.
Damage Resistances
piercing and slashing from nonmagical attacks that aren't adamantine
Senses
darkvision 60 ft., tremorsense 60 ft, passive Perception 16
Languages
Terran
Challenge
5 (1,800 XP)
Earth Glide.
The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
Stone Camouflage.
The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Treasure Sense.
The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.
Actions
Multiattack.
The xorn makes three claw attacks and one bite attack.
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target.Hit: 6 (1d6 + 3) slashing damage.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.