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History and Culture Dwarves are the only native sapients on Telluria descendant from elementals, specifically xorn. Despite not being descendant from homidians, they are often mistaken for homids as a result of their smooth skin and plentiful head and facial hair. Tails are rare among dwarves, but are disproportionately represented in cave dwarves.
Elves are descendants from homidians and fae creatures. They can be identified by their hominid form and pointed ears. As an elf, you have the following traits. Ancestry. Homid Creature Type. Sapient Being Legacy: Fae. You are resistant to psychic damage and have the Fae Luck trait. Fae Luck. When you roll a wyld die…Read More
Gnomish society is built around a loose caste system defined by guild families devoted to their trades. Ancestry. Homid Creature Type. Sapient Being Legacy: Fae. You are resistant to psychic damage and have the Fae Luck trait. Fae Luck. When you roll a wyld die and dislike the result, you can reroll the die, but…Read More
The most common humans are biglings and halflings. In urban environments, the two peoples often find each other and form strong diverse human communities. The same cannot always be said of more rural communities. Ancestry. Homid Creature Type. Sapient Being Legacy: Celestial. You are resistance to radiant damage and have the Divine Right trait. Divine…Read More
Orcs are fully sapient descendants of homidians. The designation of all sapient homidians as orcs by tellurian scholars has generally gone unappreciated by true orcs. Ancestry. Homid Creature Type. Sapient Being Legacy: Natural. You are resistant to vibration damage and you have the Determined Survivor trait. Determined Survivor. When you roll with determination, you can…Read More