Elf
Elves are descendants from homidians and fae creatures. They can be identified by their hominid form and pointed ears.
As an elf, you have the following traits.
Creature Type. Sapient Homid
Legacy: Fae. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Size. Adult elves range from just over 4 feet to 7 feet tall. Your size is Medium.
Speed. Your base speed is 30 feet.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit as if you had 8 hours of sleep.
Languages. You can speak, read, and write one planar language.
Elven Lineages
High Elf
The high elves (or just highborn) of Terra Mundus have maintained noble positions of power through the ages through accumulation of wealth and magical secrets. They have a natural proclivity for magic and train with the sword as a form of artistic expression.
Appearance. High Elves generally have sharp features, narrow noses, and skin in pale pink, brown, and green tones. Eyes with epicanthic folds are common. The helix of their ear comes to a point, leaning back. Their physiques are closer to that of a lithe human. Most high elves are between 6 and 7 feet tall.
Elf Weapon Training. You have proficiency with a single one-handed sword (usually the saber or rapier). You can use this weapon as a spellcasting focus. You can take the Fencer feat as a background feat.
Eldritch Spellcasting. You know one spell of your choice from the eldritch spell list. Your spellcasting ability for the spell is Intelligence, Instinct, or Charisma. You can cast a spell you know as a 1st Circle spell without expending a will point. Once you cast a spell without expending a will point, you cannot do so again until you finish a long rest.
When you reach character level 5, you can cast a spell as a 2nd-Circle spell without expending will points.
When you reach character level 10, you can cast a spell as a 3rd-Circle spell without expending will points.
You also qualify as an eldritch spellcaster for purposes of selecting feats.
You are also proficient in Esoterica.
Language. You can read, speak, and write Elvish.
Option: Low Elf
Not all elves on Terra Mundus are wealthy aristocrats. Some lost their lands and wealth generations ago or were raised without sponsorship or acknowledgement of their more fortunate kin. These “low elves” have the same natural talent with magic, but might not have access to formal training. They replace Elven Weapon Training, Eldritch Spellcasting, and Language traits granted by your heritage with the following traits.
- Natural Caster. You know one spell of your choice. Your spellcasting ability for the spell is Intelligence, Instinct, or Charisma. You can cast a spell you know as a 1st Circle spell without expending a will point. Once you cast this spell without expending a will point, you cannot do so again until you finish a long rest.
When you reach character level 5, you can cast this spell as a 2nd-Circle spell without expending will points.
When you reach character level 10, you can cast this spell as a 3rd-Circle spell without expending will points. - Trade Skill. You have proficiency and expertise with one additional skill or tool.
- Languages. You can speak, read, and write Terran.
![](https://d5games.net/wp-content/uploads/2024/05/2-High-Elf-Cropped-BG.png)
Chaneque
The jungle elves of Kaomatopos lead a largely tribal life only recently tread upon by the peoples of Terra Mundus. Unlike the high elves of Terra Mundus, they have a deeper connection to their ancestral fae heritage and have a natural talent for summoning their anima.
Appearance. Chaneques are shorter more slender than their high elf cousins with long pointed ears that go all the way to the back of their head. Their features are more consistently sharp than high elves. Their skin tones range from light to middle ranges of red, brown, green, and gray. Chaneques are rarely more than five and a half feet tall.
Elven Weapon Training. You are proficient with the shortbow or longbow.
Manifest Soul: Anima. Your anima is a friendly fae spirit that accompanies you wherever you go and can manifest outside of your body at will. You can give it corporeal form using the Minor Familiar ritual. At 5th-level, you learn the Greater Familiar ritual, which you can use once per day.
Your anima uses your will points. Being a being of its own will, your anima grants raise your maximum will points by 1. In addition, you gain one additional will point whenever you expend a will die.
Jungle Elves who walk the path of the witch or gain the Manifest Soul feat can manifest no more than two souls at a time and cannot manifest the same soul twice.
Language. You can speak, read, and write Sylvan.
Primitive Weapon Expert. When dealing damage with a weapon with the primitive property, you deal one additional damage on a successful hit.
Jungle Training. As a result of your life growing up in the jungles of Kaomotopos, you are proficient in Survival.
Option: Assimilated Elves
Chaneques who have grown up away from their people and assimilated into another civilization lose the Elven Weapon Training and Primitive Weapon Expert traits, but retain their manifested anima, through whom they naturally learn sylvan. They replace their lost traits with the Trade Skill trait below.
- Trade Skill. You have training and expertise with one additional skill or tool.
There have been no cases of bugbears or similar goblinoids born to chaneques who have travele
![](https://d5games.net/wp-content/uploads/2024/03/4-Bugbear-Sheriff-Cropped-Edge-819x1024.png)
Bugbear
Bugbears are descendants of high elves who have been exposed to the roiling chaos. They were first born to high elves affected by the shattering of the faewylds, but many more have been born to elves who traversed the chaos portals to explore frontier worlds.
Appearance. Bugbears most notable differences from their elven ancestors are their bat-like noses and ears, though they are often somewhat bulkier than high elves. Their ears point to the back of their heads in a fashion surprisingly reminiscent of the ears of jungle elves. Their skin and hair are usually dark shades of black, blue, or purple, allowing them to disappear into the night. Some bugbears have lighter hair in shades of gray, white, purple, or blue.
Bugbear height varies from four-and-a-half feet tall to just over seven feet.
Mad Talent (background feature). Replace one skill or Tool Proficiency with this feature. When you take a long rest, you can alter your personal history, gaining proficiency with one skill, or tool, or planar language. You draw this history from dreams you have previously touched, gaining new
Naturally Stealthy. You are proficient in Dexterity (stealth).
Dream Ravage. Coming Soon!
Language. You speak and write Goblin and one other language.