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Tag - d5 Cogs
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Health and Will are measurements of your general wellbeing. The tolls of taking damage, pushing yourself to your limits, or commanding unnatural powers are represented by these traits. Further complications are defined by Conditions.
This section is under construction! Currency Standard Exchange Rates Base Coin Silver Penny Brass Slug Lead Sterling / Gold Dollar Auric Guinea Adamant Star Silver Penny (p) 1 1/50 1/100 1/10,000 1/1,000,000 Brass Slug (🜃) 50 1 1/50 1/5000 1/500,000 Lead Sterling (♄)/ Gold Dollar (D) 100 50 1 1/100 1/10,000 Auric Guinea (☼) 10,000…Read More
Magi are practitioners of the arcane arts. They are talented and focused spellcasters. As a magus, you gain the following features. Primary Attribute: See Specialty Health and Will Health Die d6 Health Points at 1st Level 6 + Resilience Health Points at Higher Levels 4 + Resilience Will Die d8 Will Points 8+Resilience Proficiencies Weapons…Read More
Whether disappearing into a crowd or exaggerating the value of a rare treasure, a scoundrel’s gifts lie in controlling what other people see and believe. As a scoundrel, you gain the following features. Primary Attribute: Presence Health and Will Health Dice 1d8 per scoundrel level Health Points at 1st Level 8 + Resilience Health Points…Read More
Combat and other time-sensitive situations take place in six-second rounds where every creature involved gets to act on their turn.
An aurochs is a large long-lived bovine native to Tera Mundus. They are used as farm labor and steeds.
Roll 2d6 and add any modifiers. If your roll meets or exceeds the difficulty set by your game master, the roll is a success.
Gnomish society is built around a loose caste system defined by guild families devoted to their trades. Creature Type. Sapient Homid Legacy: Fae. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size…Read More
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