Scoundrel
Whether disappearing into a crowd or exaggerating the value of a rare treasure, a scoundrel’s gifts lie in controlling what other people see and believe.
As a scoundrel, you gain the following features.
Primary Attribute: Presence
Health and Will
Health Dice 1d8 per scoundrel level
Health Points at 1st Level 8 + Resilience
Health Points at Higher Levels 4 + Resilience
Will Dice 1d4 per scoundrel level
Will Points 4+Resilience
Proficiencies
Weapons Flintlocks, Canes, Knives
Saving Throws Presence, one other
Skills Deception plus four from Intimidation, Investigation, Stealth, and Sleight of Hand
The Scoundrel
Level | Features | Tricks Known |
---|---|---|
1 | Feats, Specialization Expertise & Specialization Features | 2 |
2 | ||
3 | Specialization Feature | 3 |
4 | ||
5 | 4 |
Level 1
Expertise
Select a skill or tool with which you are proficient. Upgrade that proficiency to an expertise. You cannot select the skill associated with your specialization expertise
Starting Feats
Chose one Trick feat and one Weapon Technique feat for a weapon with which you are proficient. You can select additional Trick Feats at Scoundrel levels 3, 5, 7, and 9. You also receive a unique trick from your specialization. Your Weapon Technique feat can be exchanged for another at any of these levels as well.
Scoundrel Specializations
Archeologist
You are a treasure hunter who specializes in finding and infiltrating trap-laden places of historical significance in order to retrieve the treasures within.
Additional Proficiencies History, Religion, lockpicks, whips
Specialization Expertise Persuasion
Level 1
Appraise & Forge
When evaluating an object of historical significance, you make History, Religion, and Esoterica rolls with advantage. If you are proficient with any crafting tools, you have advantage on any rolls to reproduce a passable replica of an object of historical significance with which you are familiar.
Trick: Expressed Appraisal
You don’t just know the difference between a priceless artefact and a forgery, you also know how to exaggerate or understate something’s value. When you make a persuasion or deception challenge to express an object’s value, you make the roll with advantage so long as you aren’t making the roll with disadvantage.
Level 3
Feature
Coming soon!
Brute
Tough and intimidating, you know the most effective path is through an obstacle.
Additional Proficiencies Athletics, Weapons: Fists, Truncheons
Specialization Expertise Intimidation
Level 1
Trick: Buried Fear
You can use a motive action to become immobilized. If you are frightened, you can use this trick rather than flee the source of your fear so long as you do not move yourself toward that source.
While you are immobilized and capable of taking reactions, you can use a reaction to make an Intimidation attack against any creature that attacks you. On a success, the triggering attack is made with disadvantage.
Level 3
Punching Bag
You’ve grown used to being hit and can Brace or Stand as a bonus action.
Magician
In a world full of powerful mages, you are faking it
Level 1
Trick: Smoke Screen
As an action, you can make a Sleight of Hand (Presence) roll to hide and sprint at the same time. The difficulty of the Sleight of Hand challenge is any onlooker’s passive perception.