Equipment
Currency
Standard Exchange Rates
Base Coin | Silver Penny | Brass Slug | Lead Sterling / Gold Dollar | Auric Guinea | Adamant Star |
---|---|---|---|---|---|
Silver Penny (p) | 1 | 1/50 | 1/100 | 1/10,000 | 1/1,000,000 |
Brass Slug (π) | 50 | 1 | 1/50 | 1/5000 | 1/500,000 |
Lead Sterling (β) / Gold Dollar ( | 100 | 50 | 1 | 1/100 | 1/10,000 |
Auric Guinea ( | 10,000 | 5000 | 100 | 1 | 1/100 |
Adamant Star (β¦) | 1,000,000 | 500,000 | 10,000 | 100 | 1 |
High-Elven Coinage
On Teluria, most coinage meets the high-elven standard. These coins are not only crafted from valuable materials, most have an arcane aspect that makes their authenticity easy to validate.
Brass Slug (π). The slug originated as a rogue currency used among the impoverished and criminal enterprises. It is a simple alloy of tin, copper, iron, and lead. The slug’s authenticity can only be validated by measurement and weight.
Lead Sterling (β). Crafted with a thin square sheet of lead sandwiched between two similarly thin plates of steel silver alloy, the Lead Sterling is naturally spell resistant. A Lead Sterling is worth 50 brass slugs.
Auric Guinea (βΌ). Crafted from a mithral-gold alloy known as aurum, an auric guinea allowed to gather direct sunlight for an hour or more can produce dim light out one foot for about a day. The Auric Guinea is worth 100 Lead Sterling.
Adamant Star (β¦). The base of this pentagonal coin is composed of pure mitral inset with six expertly cut adamant gems. Five pointed gems form star around a central stone. Light passing through the coin produces a perfect twelve-point star pattern associated with powerful rituals. The Adamant Star is worth 100 Auric Guineas and can only be found in the hands of the wealthyβ¦or those who rob them.
Frontier Coinage
Frontier coinage is produced with less perfection than the High Elven standard. Regional coins have various shapes and designs, but generally meet a standard of weight and purity. Counterfeits are common enough that less familiar coins are often met with scrutiny.
Silver Penny (p). Made of an alloy of silver and iron, the silver penny is worth about one fiftieth of a brass slug.
Gold Dollar (D). Worth 100 silver pennies, the gold dollarβs value is roughly equal to the Lead Sterling despite usually lacking the same level of craftsmanship.
Quality
Design Note: Quality is an experimental mechanic. These equipment bonuses may be too high-impact.
Equipment used in rolling has a Quality bonus from -1 to +4. Most well-maintained modern equipment in has a Quality of 0. Quality 4 equipment is priceless and almost impossible to create without magic.
Benefiting from the Quality bonus of equipment requires knowing how to properly use it. If you are not proficient with a piece of equipment, you cannot add a positive quality to your rolls. If you do not have expertise with the equipment, you cannot add more than +2 to rolls with it.
Degree of Proficiency | Maximum Quality Bonus |
---|---|
Untrained | +0 |
Proficient | +2 |
Expertise | +4 |
Weapons
In both Terra and the frontier worlds, modern firearms have generally proven the most effective tools of combat. There are, however, still those who hold to the archaic.
Costs listed here are for weapons with a quality bonus of 0 unless otherwise specified in the weapon’s properties. Multiply the cost by 10 for each additional quality level, up to quality 3.
Ranged Weapons
Weapon | Damage | Critical | Range | Cost | Properties |
---|---|---|---|---|---|
Flintlock | 1d6 piercing | Embed | 30/45/60 | 5β/ | penetrating (close), reload 1, light |
Musket | 1d8 piercing | Embed | 40/80/120 | 20β/ | penetrating (close), two handed, reload 1 |
Revolver | 1d8 piercing | 50β/ | penetrating (medium), reload 6, fumble (jam) | ||
Repeating Rifle | 1d10 piercing | 100β/ | Heavy, reload 14, penetrating (long), two-handed, fumble (jam) | ||
Howdah | 2d8 piercing | 15/30/45 | 50β/ | Heavy, penetrating (close), knockback 3, reload 1, two-handed, slow reload, brutal |
Weapon | Damage | Critical | Range | Cost | Properties |
---|---|---|---|---|---|
Bow | 1d8 piercing | ||||
Crossbow, Hand | 1d6 piercing | reload 1 | |||
Crossbow, repeating | 1d6 piercing | 30/50/70 | reload 20, slow reload | ||
Matchlock Pistol | 1d6 piercing | 30/45/60 | 1β/ | penetrating (close), ignition, slow reload | |
Matchlock Rifle | 1d8 piercing | 50/75/100 | 5β/ | penetrating (close), heavy, ignition, slow reload |
Melee Weapons
Weapon | Damage | Critical | Cost | Properties |
---|---|---|---|---|
Knuckleduster | 1d6 bludgeoning | daze | 5β/ | light, hand |
Prosthetic Limb | 1d6 bludgeoning | daze | 100 β/ | light, hand |
Cane | 1d4 bludgeoning | daze | 1β/ | light, finesse |
Cutlass | 1d6 slashing | bleed 1d6 | 10β/ | light |
Unarmed | 1d4 bludgeoning | daze | – | light, finesse |
Katana | 2d6 slashing | +1d6 slashing | 50β/ | two-handed |
Knife | 1d4 piercing | bleed 1d6 | 1β/ | light, finesse, thrown (20/40/60) |
Rapier | 1d8 piercing | bleed 2d4 | 20β/ | finesse |
Sabre | 1d8 slashing | bleed 1d8 | 15β/ | Versatile(1d10) |
Tomahawk | 1d6 slashing/piercing | bleed 1d6 | 1β/ | thrown (20/40/60) |
Special
Weapon | Damage | Critical | Cost | Property |
---|---|---|---|---|
Dynamite | 4d6 | Injury | 25β/ | Unavoidable, Explosive (4d6), fumble (drop), ignite, thrown (20+Vigor) |
Sword Cane | 1d8 bludgeoning (cane) or piercing (rapier) | 50β/ | Combination (Cane+Rapier), finesse | |
Dynamite is an explosive often used in mining.
Weapon Properties
Light. You can attack with two light weapons as an action.
Explosive (radius). The weapon explodes. If you use it on your turn, it explodes at the end of your turn.
Fumble (property). When you roll Snake Eyes the fumble property occurs
- Drop. The weapon slips from your hands and lands at your feet.
- Explode. The weapon explodes dealing twice it’s damage dice in a 10-foot radius.
- Jam. The weapon cannot be safely used without taking an action to unjam it and will explode as above if fired.
Slow Reload. The weapon takes an action to reload rather than a bonus action.
Ignite. The weapon cannot be used without taking a bonus action to ignite the weapon.
Tools & Other Equipment
Weapon | Cost | Special |
---|---|---|
Prosthetic (nonfunctional) | 10β/ | |
Prosthetic (functional) | 100β/ | See Weapons |
Mechanic’s Tools | 25β/ | |