Table of Contents

Equipment

This section is under construction!

Currency

Standard Exchange Rates

Base CoinSilver PennyBrass SlugLead Sterling
/ Gold Dollar
Auric GuineaAdamant Star
Silver Penny (p)11/501/1001/10,0001/1,000,000
Brass Slug (πŸœƒ)5011/501/50001/500,000
Lead Sterling (β™„)
/ Gold Dollar (D)
1005011/1001/10,000
Auric Guinea (☼)10,000500010011/100
Adamant Star (⛦)1,000,000500,00010,0001001

High-Elven Coinage

On Terra, most coinage meets the high-elven standard. These coins are not only crafted from valuable materials, most have an arcane aspect that makes their authenticity easy to validate.

Brass Slug (πŸœƒ). The slug originated as a rogue currency used among the impoverished and criminal enterprises. It is a simple alloy of tin, copper, iron, and lead. The slug’s authenticity can only be validated by measurement and weight.

Lead Sterling (β™„). Crafted with a thin square sheet of lead sandwiched between two similarly thin plates of steel silver alloy, the Lead Sterling is naturally spell resistant. A Lead Sterling is worth 50 brass slugs.

Auric Guinea (☼). Crafted from a mithral-gold alloy known as aurum, an auric guinea allowed to gather direct sunlight for an hour or more can produce dim light out one foot for about a day. The Auric Guinea is worth 100 Lead Sterling.

Adamant Star (⛦). The base of this pentagonal coin is composed of pure mitral inset with six expertly cut adamant gems. Five pointed gems form star around a central stone. Light passing through the coin produces a perfect twelve-point star pattern associated with powerful rituals. The Adamant Star is worth 100 Auric Guineas and can only be found in the hands of the wealthy…or those who rob them.

Frontier Coinage

Frontier coinage is produced with less perfection than the High Elven standard. Regional coins have various shapes and designs, but generally meet a standard of weight and purity. Counterfeits are common enough that less familiar coins are often met with scrutiny.

Silver Penny (p). Made of an alloy of silver and iron, the silver penny is worth about one fiftieth of a brass slug.

Gold Dollar (D). Worth 100 silver pennies, the gold dollar’s value is roughly equal to the Lead Sterling despite usually lacking the same level of craftsmanship.

Weapons

In both Terra and the frontier worlds, modern firearms have generally proven the most effective tools of combat. There are, however, still those who hold to the archaic.

Ranged Weapons

WeaponDamageCriticalRangeCostProperties
Flintlock1d6 piercingEmbed30/45/605β™„/Dpenetrating (close), reload 1, light
Musket1d8 piercingEmbed40/80/12020β™„/Dpenetrating (close), two handed, reload 1
Revolver1d8 piercing50β™„/Dpenetrating (medium), reload 6, fumble (jam)
Repeating Rifle1d10 piercing100β™„/DHeavy, reload 14, penetrating (long), two-handed, fumble (jam)
Howdah2d8 piercing15/30/4550β™„/DHeavy, penetrating (close), knockback 3, reload 1, two-handed, slow reload, brutal
WeaponDamageCriticalRangeCostProperties
Bow1d8 piercing
Crossbow, Hand1d6 piercingreload 1
Crossbow, repeating1d6 piercing30/50/70reload 20, slow reload
Matchlock Pistol1d6 piercing30/45/601β™„/Dpenetrating (close), ignition, slow reload
Matchlock Rifle1d8 piercing50/75/1005β™„/Dpenetrating (close), heavy, ignition, slow reload

Melee Weapons

WeaponDamageCriticalCostProperties
Knuckleduster1d6 bludgeoningdaze5β™„/Dlight, hand
Cane1d4 bludgeoningdaze1β™„/Dlight, finesse
Cutlass1d6 slashingbleed 1d610β™„/Dlight
Unarmed1d4 bludgeoningdazelight, finesse
Katana2d6 slashing+1d6 slashing50β™„/Dtwo-handed
Knife1d4 piercingbleed 1d61β™„/Dlight, finesse, thrown (20/40/60)
Rapier1d8 piercingbleed 2d420β™„/Dfinesse
Sabre1d8 slashingbleed 1d815β™„/DVersatile(1d10)
Tomahawk1d6 slashing/piercingbleed 1d61β™„/Dthrown (20/40/60)

Special

WeaponDamageCriticalCostProperty
Dynamite1d20 sonic+prone+1d20 searing25β™„/D for 50Unavoidable, Explosive (4d6), fumble (drop), ignite, thrown (20+Vigor)
Sword Cane1d4 bludgeoning or 1d8 piercing50β™„/DCombination(Cane+Rapier), finesse

Weapon Properties

Light. You can attack with two light weapons as an action.

Explosive (radius). The weapon explodes. If you use it on your turn, it explodes at the end of your turn.

Fumble (property). When you roll Snake Eyes the fumble property occurs

  • Drop. The weapon slips from your hands and lands at your feet.
  • Explode. The weapon explodes dealing twice it’s damage dice in a 10-foot radius.
  • Jam. The weapon cannot be safely used without taking an action to unjam it and will explode as above if fired.

Slow Reload. The weapon takes an action to reload rather than a bonus action.

Ignite. The weapon cannot be used without taking a bonus action to ignite the weapon.